Super Mario RPG: Armageddon Wiki
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v10[]

Zombone
Zombone
HP 90,000 Weakness Holy Strong None Null/Absorb None
Attack 480 Defense 25 Speed 3 Evasion 0
Magic Attack 380 Magic Defense 25 Experience 1200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sunken Ship None Fear
Lock
Poison
Sleep
Curse
Void Fire
Thunder
Notes and Strategy
Notes
Strategy

Zombone
Zombone
HP 90,000 Weakness Holy Strong None Null/Absorb None
Attack 480 Defense 25 Speed 255 Evasion 0
Magic Attack 380 Magic Defense 25 Experience 1200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sunken Ship None Fear
Lock
Poison
Sleep
Curse
Void Fire
Thunder
Notes and Strategy
Notes
Strategy


Zombone 2
Zombone
(Trial Mode)
HP 120,000 Weakness Ice
Holy
Strong None Null/Absorb Fire
Attack 970 Defense 100 Speed 2 Evasion 0
Magic Attack 1200 Magic Defense 100 Experience 1 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Poison
Curse
Void Fire
Thunder
Notes and Strategy
Notes
Strategy
  • Burst down Zombone with Geno Flurry and Luminaire before he gets the chance to Void the party and cause serious problems.

Zombone 2
Zombone
(Trial Mode)
HP 120,000 Weakness Ice
Holy
Strong None Null/Absorb Fire
Attack 970 Defense 100 Speed 249 Evasion 0
Magic Attack 1200 Magic Defense 100 Experience 1 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Poison
Curse
Void Fire
Thunder
Notes and Strategy
Notes
Strategy
  • Burst down Zombone with Geno Flurry and Luminaire before he gets the chance to Void the party and cause serious problems.

v9.1[]

Zombone
Zombone
HP 60,000 Weakness Holy Strong None Null/Absorb None
Attack 480 Defense 28 Speed 255 Evasion 0
Magic Attack 380 Magic Defense 32 Experience 1200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sunken Ship None Fear
Lock
Poison
Sleep
Curse
Void Fire
Thunder
Notes and Strategy
Notes
Strategy

Zombone
Zombone
HP 60,000 Weakness Holy Strong None Null/Absorb None
Attack 480 Defense 35 Speed 255 Evasion 0
Magic Attack 380 Magic Defense 40 Experience 1200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sunken Ship None Fear
Lock
Poison
Sleep
Curse
Void Fire
Thunder
Notes and Strategy
Notes
Strategy


Zombone 2
Zombone
(Trial Mode)
HP 120,000 Weakness Ice
Holy
Strong None Null/Absorb Fire
Attack 655 Defense 150 Speed 9 Evasion 0
Magic Attack 1020 Magic Defense 70 Experience 1 Item None
Coins 100
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Poison
Curse
Void Fire
Thunder
Notes and Strategy
Notes
Strategy

Zombone 2
Zombone
(Trial Mode)
HP 120,000 Weakness Ice
Holy
Strong None Null/Absorb Fire
Attack 655 Defense 170 Speed 9 Evasion 0
Magic Attack 1020 Magic Defense 90 Experience 1 Item None
Coins 100
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Poison
Curse
Void Fire
Thunder
Notes and Strategy
Notes
Strategy

v9.0[]

Zombone
Zombone
HP 23,000 Weakness Holy Strong None Null/Absorb Poison
Attack 480 Defense 25 Speed 19 Evasion 0
Magic Attack 400 Magic Defense 18 Experience 105 Item Poison Mist (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sunken Ship None Fear
Mute
Poison
Sleep
Full Break Fire
Thunder
Notes and Strategy
Notes
Strategy

Zombone
Zombone
HP 23,000 Weakness Holy Strong None Null/Absorb Poison
Attack 480 Defense 27 Speed 19 Evasion 0
Magic Attack 400 Magic Defense 19 Experience 105 Item Poison Mist (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sunken Ship None Fear
Mute
Poison
Sleep
Full Break Fire
Thunder
Notes and Strategy
Notes
Strategy


Zombone 2
Zombone
(Trial Mode)
HP 90,000 Weakness Ice
Holy
Strong None Null/Absorb Fire
Poison
Attack 655 Defense 129 Speed 9 Evasion 0
Magic Attack 820 Magic Defense 71 Experience 200 Item L.Shrm Shake-3
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Mute
Poison
Sleep
None Fire
Thunder
Notes and Strategy
Notes
Strategy

Zombone 2
Zombone
(Trial Mode)
HP 90,000 Weakness Ice
Holy
Strong None Null/Absorb Fire
Poison
Attack 655 Defense 143 Speed 9 Evasion 0
Magic Attack 820 Magic Defense 78 Experience 1 Item L.Shrm Shake-3
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Mute
Poison
Sleep
None Fire
Thunder
Notes and Strategy
Notes
Strategy

v8[]

Zombone
ZOMBONE
HP 28,000 Weakness Holy Strong None Null/Absorb None
Attack 160 Defense 50 Speed 19 Evasion 0
Magic Attack 120 Magic Defense 50 Experience 150 Item Poison Shroom (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sunken Ship None Mute
Fear
Sleep
Scarecrow
Instant KO
Stats Down Fire
Thunder
Notes and Strategy
Notes
Strategy

Zombone
ZOMBONE
HP 30,000 Weakness Holy Strong None Null/Absorb None
Attack 160 Defense 50 Speed 19 Evasion 0
Magic Attack 120 Magic Defense 50 Experience 1 Item Poison Shroom (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sunken Ship None Mute
Fear
Sleep
Scarecrow
Instant KO
Stats Down Fire
Thunder
Notes and Strategy
Notes
Strategy


Zombone 2
ZOMBONE
(Trial Mode)
HP 90,000 Weakness Ice
Holy
Strong None Null/Absorb Fire
Attack 240 Defense 220 Speed 9 Evasion 0
Magic Attack 222 Magic Defense 183 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Boss Rush None Mute
Fear
Sleep
Scarecrow
Instant KO
9999 Damage Fire
Thunder
Notes and Strategy
Notes
Strategy

Zombone 2
ZOMBONE
(Trial Mode)
HP 90,000 Weakness Ice
Holy
Strong None Null/Absorb Fire
Attack 240 Defense 220 Speed 9 Evasion 0
Magic Attack 222 Magic Defense 183 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Boss Rush None Mute
Fear
Sleep
Scarecrow
Instant KO
9999 Damage Fire
Thunder
Notes and Strategy
Notes
Strategy

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