Super Mario RPG: Armageddon Wiki
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Terra
Terra
HP 210,000 Weakness None Strong Fire
Ice
Thunder
Holy
Null/Absorb None
Attack 1200 Defense 150 Speed 2 Evasion 0
Magic Attack 1300 Magic Defense 190 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None None None Fire
Ice
Thunder
Holy
Notes and Strategy
Notes
  • Transforms into Esper form after 210,000 damage.
Strategy

Terra
Terra
HP 210,000 Weakness None Strong Fire
Ice
Thunder
Holy
Null/Absorb None
Attack 1200 Defense 150 Speed 230 Evasion 0
Magic Attack 1300 Magic Defense 190 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None None None Fire
Ice
Thunder
Holy
Notes and Strategy
Notes
  • Transforms into Esper form after 210,000 damage.
Strategy


Terra Esper
Terra
(Esper)
HP 210,000 Weakness None Strong Fire
Ice
Thunder
Holy
Null/Absorb None
Attack 1200 Defense 150 Speed 2 Evasion 0
Magic Attack 1300 Magic Defense 190 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None Fear
Mute
Poison
Curse
Instant KO
Armor Break
Attack Down
Black Hole
Dispel
FP Buster
Fire
Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy

Terra Esper
Terra
(Esper)
HP 210,000 Weakness None Strong Fire
Ice
Thunder
Holy
Null/Absorb None
Attack 1200 Defense 150 Speed 230 Evasion 0
Magic Attack 1300 Magic Defense 190 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None Fear
Mute
Poison
Curse
Instant KO
Armor Break
Attack Down
Black Hole
Dispel
FP Buster
Fire
Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy

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