Super Mario RPG: Armageddon Wiki
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v10[]

Smithy
Smithy
HP 60,000 Weakness None Strong None Null/Absorb None
Attack 1000 Defense 120 Speed 2 Evasion 0
Magic Attack 1 Magic Defense 80 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Factory None None None None
Notes and Strategy
Notes
  • Summons two Shypers on his first turn.
Strategy
  • Get used to the damage Smithy does, because you'll be seeing it a lot throughout the fight.
  • The next phase only begins on Smithy's turn, so use the extra time to prepare.

Smithy
Smithy
HP 60,000 Weakness None Strong None Null/Absorb None
Attack 1000 Defense 120 Speed 254 Evasion 0
Magic Attack 1 Magic Defense 80 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Factory None None None None
Notes and Strategy
Notes
  • Summons two Shypers on his first turn.
Strategy
  • Get used to the damage Smithy does, because you'll be seeing it a lot throughout the fight.
  • The next phase only begins on Smithy's turn, so use the extra time to prepare.


Smithy (head)
Smithy
HP 180,000 Weakness None Strong None Null/Absorb None
Attack 1000 Defense 110 Speed 3 Evasion 0
Magic Attack 800 Magic Defense 70 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Factory None Fear
Mute
Lock
Provoke
Poison
Sleep
Curse
Instant KO
Dispel None
Notes and Strategy
Notes
Strategy

Smithy (head)
Smithy
HP 180,000 Weakness None Strong None Null/Absorb None
Attack 1000 Defense 110 Speed 253 Evasion 0
Magic Attack 800 Magic Defense 70 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Factory None Fear
Mute
Lock
Provoke
Poison
Sleep
Curse
Instant KO
Dispel None
Notes and Strategy
Notes
Strategy
  • You'll have to live with some of the status effects no matter what you equip.
  • It is recommended to wear Faerie Guards with Fairy Rings on whoever you bring.
  • Whoever goes first needs sleep protection or else Dispel plus White Breath can ruin their day.
  • Blue Essence is tempting, but due to the short duration and Dispel, the item slots are better filled with Royal Jellys.


Smithy (body)
Smithy
HP 1 Weakness None Strong None Null/Absorb None
Attack 1000 Defense 1 Speed 250 Evasion 0
Magic Attack 500 Magic Defense 1 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Factory None None FP Drain None
Notes and Strategy
Notes
  • Cannot be targeted.
Strategy
  • Be prepared for the powerful group attack on the turn after FP Drain.
  • A few Manifest Illusions can block every single attack done after the first phase.

Smithy (body)
Smithy
HP 1 Weakness None Strong None Null/Absorb None
Attack 1000 Defense 1 Speed 254 Evasion 0
Magic Attack 500 Magic Defense 1 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Factory None None FP Buster None
Notes and Strategy
Notes
  • Cannot be targeted.
Strategy
  • Be prepared for the powerful group attack on the turn after FP Buster.
  • The body always uses FP Buster after a set number of turns, so be careful not to waste items healing FP just before it gets used.
  • A single Manifest Illusion can block every single attack done in the second phase.


Smithy (mage)
Smithy
HP 180,000 Weakness None Strong None Null/Absorb Barrier Shift
Attack 9999 Defense 100 Speed 3 Evasion 0
Magic Attack 850 Magic Defense 60 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Factory None Instant KO Black Hole
Void
Fire
Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy
  • Like Blade 2.0, Smithy must be attacked with the element he is using.
  • Void looks scary, but he doesn't use any status effects, so it's actually a free turn.
  • Make sure to defend on the turn he charges!

Smithy (mage)
Smithy
HP 180,000 Weakness None Strong None Null/Absorb Barrier Shift
Attack 9999 Defense 100 Speed 253 Evasion 0
Magic Attack 850 Magic Defense 60 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Factory None Fear
Poison
Sleep
Instant KO
Black Hole
Void
Fire
Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy
  • Like Blade 2.0, Smithy must be attacked with the element he is using.
  • Smithy casts Void on each party member in order, starting with the one on the right.
  • Blocking the elemental attacks is crucial, and Manifest Illusions are highly recommended.
  • You will not survive Ultimatum even when defending. You must use Life Shrooms, Royal Guard, or similar when he charges.

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