Super Mario RPG: Armageddon Wiki
Super Mario RPG: Armageddon Wiki
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There's two types of Shy Guy: the regular version encountered in Rose Way, and the superboss version that appears with General Guy. They have completely different stats, so watch out!

v10[]

Shy Guy
Shy Guy
HP 1800 Weakness None Strong None Null/Absorb None
Attack 100 Defense 15 Speed 29 Evasion 0
Magic Attack 0 Magic Defense 4 Experience 4 Item Energizer (40%)
Coins 50
Location Counters On Status Effects Used Debuffs Used Elements Used
Rose Way None Sleep None None
Notes and Strategy
Notes
Strategy

Shy Guy
Shy Guy
HP 1800 Weakness None Strong None Null/Absorb None
Attack 100 Defense 15 Speed 29 Evasion 0
Magic Attack 0 Magic Defense 4 Experience 4 Item Energizer (40%)
Coins 50
Location Counters On Status Effects Used Debuffs Used Elements Used
Rose Way None Sleep None None
Notes and Strategy
Notes
Strategy


Shy Guy
Shy Guy
(General Guy)
HP 30,000 Weakness None Strong None Null/Absorb None
Attack 800 Defense 90 Speed 39 Evasion 0
Magic Attack 3000 Magic Defense 70 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Mario's Pad
Rose Way
None Mute
Sleep
None None
Notes and Strategy
Notes
  • Thankfully, doesn't have any magic attacks.
Strategy
  • It's a good idea to take these out one by one to reduce the overall damage and get breathing room to prepare for the next wave.
  • Make sure to have protection from Mute and Sleep or else you're going to have a bad time.

Shy Guy
Shy Guy
(General Guy)
HP 30,000 Weakness None Strong None Null/Absorb None
Attack 800 Defense 90 Speed 39 Evasion 0
Magic Attack 3000 Magic Defense 70 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Mario's Pad
Rose Way
None Mute
Sleep
None None
Notes and Strategy
Notes
  • Thankfully, doesn't have any magic attacks.
Strategy
  • It's a good idea to take these out one by one to reduce the overall damage and get breathing room to prepare for the next wave.
  • Make sure to have protection from Mute and Sleep or else you're going to have a bad time.

v9.1[]

Shy Guy
Shy Guy
HP 1500 Weakness None Strong None Null/Absorb None
Attack 85 Defense 15 Speed 29 Evasion 20
Magic Attack 0 Magic Defense 2 Experience 3 Item Reflect Vest (40%)
Coins 50
Location Counters On Status Effects Used Debuffs Used Elements Used
Rose Way None Sleep None None
Notes and Strategy
Notes
Strategy

Shy Guy
Shy Guy
HP 1500 Weakness None Strong None Null/Absorb None
Attack 85 Defense 20 Speed 29 Evasion 20
Magic Attack 0 Magic Defense 4 Experience 3 Item Reflect Vest (40%)
Coins 50
Location Counters On Status Effects Used Debuffs Used Elements Used
Rose Way None Sleep None None
Notes and Strategy
Notes
Strategy


Shy Guy (green)
Shy Guy
(General Guy)
HP 30,000 Weakness None Strong None Null/Absorb None
Attack 640 Defense 130 Speed 39 Evasion 15
Magic Attack 3000 Magic Defense 60 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Mario's Pad
Rose Way
None Mute
Sleep
None None
Notes and Strategy
Notes
  • Thankfully, doesn't have any magic attacks.
Strategy
  • It's a good idea to take these out one by one to reduce the overall damage and get breathing room to prepare for the next wave.

Shy Guy (green)
Shy Guy
(General Guy)
HP 30,000 Weakness None Strong None Null/Absorb None
Attack 640 Defense 150 Speed 39 Evasion 15
Magic Attack 3000 Magic Defense 80 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Mario's Pad
Rose Way
None Mute
Sleep
None None
Notes and Strategy
Notes
  • Thankfully, doesn't have any magic attacks.
Strategy
  • It's a good idea to take these out one by one to reduce the overall damage and get breathing room to prepare for the next wave.

v9.0[]

Shy Guy
Shy Guy
HP 1300 Weakness None Strong None Null/Absorb None
Attack 73 Defense 25 Speed 29 Evasion 1
Magic Attack 0 Magic Defense 7 Experience 7 Item Supershroom (10%)
Coins 50
Location Counters On Status Effects Used Debuffs Used Elements Used
Rose Way None None None None
Notes and Strategy
Notes
Strategy

Shy Guy
Shy Guy
HP 1300 Weakness None Strong None Null/Absorb None
Attack 73 Defense 27 Speed 29 Evasion 20
Magic Attack 0 Magic Defense 7 Experience 7 Item Supershroom (10%)
Coins 50
Location Counters On Status Effects Used Debuffs Used Elements Used
Rose Way None None None None
Notes and Strategy
Notes
Strategy


Shy Guy (green)
Shy Guy
(General Guy)
HP 30,000 Weakness None Strong None Null/Absorb None
Attack 650 Defense 117 Speed 39 Evasion 1
Magic Attack 3000 Magic Defense 48 Experience 0 Item Hyper M. Guard (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Mario's Pad
Rose Way
None None None None
Notes and Strategy
Notes
  • Thankfully, doesn't have any magic attacks.
Strategy
  • It's a good idea to take these out one by one to reduce the overall damage and get breathing room to prepare for the next wave.

Shy Guy (green)
Shy Guy
(General Guy)
HP 30,000 Weakness None Strong None Null/Absorb None
Attack 650 Defense 130 Speed 39 Evasion 15
Magic Attack 3000 Magic Defense 53 Experience 0 Item Hyper M. Guard (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Mario's Pad
Rose Way
None None None None
Notes and Strategy
Notes
  • Thankfully, doesn't have any magic attacks.
Strategy
  • It's a good idea to take these out one by one to reduce the overall damage and get breathing room to prepare for the next wave.

v8[]

Shy Guy
SHY GUY
HP 500 Weakness None Strong None Null/Absorb None
Attack 50 Defense 15 Speed 29 Evasion 20
Magic Attack 1 Magic Defense 7 Experience 4 Item Supershroom (5%)
Coins 15
Location Counters On Status Effects Used Debuffs Used Elements Used
Rose Way None None None None
Notes and Strategy
Notes
Strategy

Shy Guy
SHY GUY
HP 750 Weakness None Strong None Null/Absorb None
Attack 50 Defense 15 Speed 29 Evasion 20
Magic Attack 1 Magic Defense 7 Experience 4 Item Supershroom (5%)
Coins 15
Location Counters On Status Effects Used Debuffs Used Elements Used
Rose Way None None None None
Notes and Strategy
Notes
Strategy


Shy Guy (green)
SHY GUY
HP 4700 Weakness None Strong None Null/Absorb None
Attack 182 Defense 80 Speed 29 Evasion 30
Magic Attack 175 Magic Defense 30 Experience 15 Item Maple Syrup (25%)
Coins 20
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None None None Holy
Notes and Strategy
Notes
Strategy

Shy Guy (green)
SHY GUY
HP 7050 Weakness None Strong None Null/Absorb None
Attack 182 Defense 80 Speed 29 Evasion 30
Magic Attack 175 Magic Defense 30 Experience 15 Item Maple Syrup (25%)
Coins 20
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None None None Holy
Notes and Strategy
Notes
Strategy


Shy Guy
SHY GUY
(General Guy)
HP 30,000 Weakness None Strong None Null/Absorb None
Attack 235 Defense 200 Speed 39 Evasion 0
Magic Attack 215 Magic Defense 140 Experience 1 Item Kerocola-3 (100%)
Coins 71
Location Counters On Status Effects Used Debuffs Used Elements Used
Mario's Pad
Rose Way
None None None None
Notes and Strategy
Notes
Strategy

Shy Guy
SHY GUY
(General Guy)
HP 30,000 Weakness None Strong None Null/Absorb None
Attack 235 Defense 200 Speed 39 Evasion 0
Magic Attack 215 Magic Defense 140 Experience 1 Item Kerocola-3 (100%)
Coins 71
Location Counters On Status Effects Used Debuffs Used Elements Used
Mario's Pad
Rose Way
None None None None
Notes and Strategy
Notes
Strategy

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