Super Mario RPG: Armageddon Wiki
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Once all four Tier 2 Superbosses have been defeated, Shinryu can be found behind the barrels in the Bloober room in Sunken Ship.

30 Galaxy Coins are awarded each time Shinryu is defeated.


Shinryu
Shinryu
HP 240,000 Weakness None Strong Fire
Ice
Thunder
Null/Absorb Holy
Attack 851 Defense 160 Speed 250 Evasion 0
Magic Attack 1100 Magic Defense 130 Experience 0 Item Ultra Hammer (100%, limit 1)
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Sunken Ship None Fear
Mute
Poison
Sleep
Curse
Armor Break
Attack Down
Fire
Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy

Shinryu
Shinryu
HP 240,000 Weakness None Strong Fire
Ice
Thunder
Null/Absorb Holy
Attack 851 Defense 160 Speed 250 Evasion 0
Magic Attack 1100 Magic Defense 130 Experience 0 Item Ultra Hammer (100%, limit 1)
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Sunken Ship None Fear
Mute
Poison
Sleep
Curse
Armor Break
Attack Down
Fire
Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy


Shinryu
Shinryu
(FF Boss Rush)
HP 240,000 Weakness None Strong Fire
Ice
Thunder
Null/Absorb Holy
Attack 851 Defense 160 Speed 250 Evasion 0
Magic Attack 1100 Magic Defense 130 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None Fear
Mute
Poison
Sleep
Curse
Armor Break
Attack Down
Fire
Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy

Shinryu
Shinryu
(FF Boss Rush)
HP 240,000 Weakness None Strong Fire
Ice
Thunder
Null/Absorb Holy
Attack 851 Defense 160 Speed 250 Evasion 0
Magic Attack 1100 Magic Defense 130 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None Fear
Mute
Poison
Sleep
Curse
Armor Break
Attack Down
Fire
Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy

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