Super Mario RPG: Armageddon Wiki
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v10[]

Shadow
Shadow
HP 4000 Weakness Holy Strong None Null/Absorb None
Attack 100 Defense 0 Speed 18 Evasion 100
Magic Attack 160 Magic Defense 0 Experience 20 Item Pendant (100%)
Coins 150
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Lock None Fire
Notes and Strategy
Notes
Strategy

Shadow
Shadow
HP 4000 Weakness Holy Strong None Null/Absorb None
Attack 100 Defense 0 Speed 18 Evasion 100
Magic Attack 160 Magic Defense 0 Experience 20 Item Pendant (100%)
Coins 150
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Lock None Fire
Notes and Strategy
Notes
Strategy

v9.1[]

Shadow
Shadow
HP 1200 Weakness Holy Strong None Null/Absorb None
Attack 100 Defense 0 Speed 18 Evasion 100
Magic Attack 180 Magic Defense 0 Experience 3 Item Safety Pin (40%)
Coins 70
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Mute
Lock
None None
Notes and Strategy
Notes
Strategy

Shadow
Shadow
HP 1500 Weakness Holy Strong None Null/Absorb None
Attack 100 Defense 0 Speed 18 Evasion 100
Magic Attack 180 Magic Defense 0 Experience 3 Item Safety Pin (40%)
Coins 70
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Mute
Lock
None None
Notes and Strategy
Notes
Strategy

v9.0[]

Shadow
Shadow
HP 400 Weakness Holy Strong None Null/Absorb None
Attack 75 Defense 0 Speed 18 Evasion 100
Magic Attack 135 Magic Defense 0 Experience 6 Item Supershroom (10%)
Coins 35
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Mute None Fire
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

Shadow
Shadow
HP 650 Weakness Holy Strong None Null/Absorb None
Attack 75 Defense 0 Speed 18 Evasion 100
Magic Attack 135 Magic Defense 0 Experience 6 Item Supershroom (10%)
Coins 35
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Mute None Fire
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

v8[]

Shadow
SHADOW
HP 500 Weakness Holy Strong None Null/Absorb None
Attack 55 Defense 5 Speed 18 Evasion 40
Magic Attack 45 Magic Defense 0 Experience 4 Item Maple Syrup (5%)
Coins 20
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Mute None Thunder
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

Shadow
SHADOW
HP 750 Weakness Holy Strong None Null/Absorb None
Attack 55 Defense 5 Speed 18 Evasion 100
Magic Attack 45 Magic Defense 0 Experience 4 Item Maple Syrup (5%)
Coins 20
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Mute None Thunder
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

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