Super Mario RPG: Armageddon Wiki
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v10[]


Sewer Rat
HP 900 Weakness Fire Strong None Null/Absorb None
Attack 80 Defense 0 Speed 90 Evasion 0
Magic Attack 0 Magic Defense 0 Experience 2 Item Antidote Pin (40%)
Coins 30
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Poison None None
Notes and Strategy
Notes
Strategy
  • Unlike previous versions, Sewer Rats do not have evasion here, making them slightly less annoying.
  • Equipping Antidote Pins negates the bulk of their damage potential.


Sewer Rat
HP 900 Weakness Fire Strong None Null/Absorb None
Attack 80 Defense 0 Speed 90 Evasion 0
Magic Attack 0 Magic Defense 0 Experience 2 Item Antidote Pin (40%)
Coins 30
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Poison None None
Notes and Strategy
Notes
Strategy
  • Unlike previous versions, Sewer Rats do not have evasion here, making them slightly less annoying.
  • Equipping Antidote Pins negates the bulk of their damage potential.

v9.1[]


Sewer Rat
HP 800 Weakness Fire Strong None Null/Absorb None
Attack 80 Defense 0 Speed 255 Evasion 33
Magic Attack 0 Magic Defense 0 Experience 2 Item Antidote Pin (40%)
Coins 30
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Poison None None
Notes and Strategy
Notes
Strategy
  • Equipping Antidote Pins negates the bulk of their damage potential.


Sewer Rat
HP 800 Weakness Fire Strong None Null/Absorb None
Attack 80 Defense 0 Speed 255 Evasion 33
Magic Attack 0 Magic Defense 0 Experience 2 Item Antidote Pin (40%)
Coins 30
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Poison None None
Notes and Strategy
Notes
Strategy
  • Equipping Antidote Pins negates the bulk of their damage potential.

v9.0[]


Sewer Rat
HP 500 Weakness Fire Strong None Null/Absorb None
Attack 70 Defense 0 Speed 255 Evasion 1
Magic Attack 0 Magic Defense 0 Experience 4 Item Life Shroom
Coins 30
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Poison None None
Notes and Strategy
Notes
Strategy
  • Equipping Antidote Pins negates the bulk of their damage potential.


Sewer Rat
HP 500 Weakness Fire Strong None Null/Absorb None
Attack 70 Defense 0 Speed 255 Evasion 25
Magic Attack 0 Magic Defense 0 Experience 4 Item Life Shroom
Coins 30
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Poison None None
Notes and Strategy
Notes
Strategy
  • Equipping Antidote Pins negates the bulk of their damage potential.

v8[]


SEWER RAT
HP 250 Weakness Fire Strong None Null/Absorb None
Attack 40 Defense 0 Speed 255 Evasion 70
Magic Attack 0 Magic Defense 0 Experience 3 Item Life Shroom (5%)
Coins 15
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Scarecrow None None
Notes and Strategy
Notes
Strategy
  • These enemies can easily stunlock you if you're not wearing a Trueform Pin.
  • Due to their very high evasion, using physical attacks is ill-advised.


SEWER RAT
HP 375 Weakness Fire Strong None Null/Absorb None
Attack 40 Defense 0 Speed 255 Evasion 70
Magic Attack 0 Magic Defense 0 Experience 3 Item Life Shroom (5%)
Coins 15
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Scarecrow None None
Notes and Strategy
Notes
Strategy
  • These enemies can easily stunlock you if you're not wearing a Trueform Pin.
  • Due to their very high evasion, using physical attacks is ill-advised.

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