Super Mario RPG: Armageddon Wiki
Advertisement

v10[]


Right Eye
HP 30,000 Weakness Holy Strong None Null/Absorb Thunder
Attack 800 Defense 80 Speed 29 Evasion 0
Magic Attack 950 Magic Defense 100 Experience 1 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Bowser's Keep None Mute
Lock
None Thunder
Notes and Strategy
Notes
  • Comes back to life after five turns.
Strategy
  • Holy and Geno Beam are very useful for damaging this eye.
  • Be mindful of the eye's HP, and try to take out both eyes at the same time.


Right Eye
HP 30,000 Weakness Holy Strong None Null/Absorb Thunder
Attack 800 Defense 80 Speed 29 Evasion 0
Magic Attack 950 Magic Defense 100 Experience 1 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Bowser's Keep None Mute
Lock
None Thunder
Notes and Strategy
Notes
  • Comes back to life after five turns.
Strategy
  • Holy and Geno Beam are very useful for damaging this eye.
  • Be mindful of the eye's HP, and try to take out both eyes at the same time.



Right Eye
(Trial Mode)
HP 60,000 Weakness Holy Strong None Null/Absorb Thunder
Attack 800 Defense 80 Speed 29 Evasion 0
Magic Attack 950 Magic Defense 100 Experience 1 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Lock
Instant KO
FP Drain Thunder
Notes and Strategy
Notes
  • Comes back to life after three turns.
Strategy


Right Eye
(Trial Mode)
HP 60,000 Weakness Holy Strong None Null/Absorb Thunder
Attack 800 Defense 80 Speed 29 Evasion 0
Magic Attack 950 Magic Defense 100 Experience 1 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Lock
Instant KO
FP Drain Thunder
Notes and Strategy
Notes
  • Comes back to life after three turns.
Strategy

Advertisement