Super Mario RPG: Armageddon Wiki
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Arm
Right Arm
HP 60,000 Weakness None Strong Fire
Ice
Thunder
Holy
Null/Absorb None
Attack 830 Defense 130 Speed 3 Evasion 0
Magic Attack 700 Magic Defense 100 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Fear
Mute
Poison
Curse
Armor Break
Attack Down
None
Notes and Strategy
Notes
  • Respawns after five turns.
Strategy

Arm
Right Arm
HP 60,000 Weakness None Strong Fire
Ice
Thunder
Holy
Null/Absorb None
Attack 830 Defense 130 Speed 254 Evasion 0
Magic Attack 700 Magic Defense 100 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Fear
Mute
Poison
Curse
Armor Break
Attack Down
None
Notes and Strategy
Notes
  • Respawns after five turns.
Strategy


Arm
Right Arm
(FF Boss Rush)
HP 60,000 Weakness None Strong Fire
Ice
Thunder
Holy
Null/Absorb None
Attack 830 Defense 130 Speed 3 Evasion 0
Magic Attack 700 Magic Defense 100 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None Fear
Mute
Poison
Curse
Armor Break
Attack Down
None
Notes and Strategy
Notes
  • Respawns after five turns.
Strategy

Arm
Right Arm
(FF Boss Rush)
HP 60,000 Weakness None Strong Fire
Ice
Thunder
Holy
Null/Absorb None
Attack 830 Defense 130 Speed 254 Evasion 0
Magic Attack 700 Magic Defense 100 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None Fear
Mute
Poison
Curse
Armor Break
Attack Down
None
Notes and Strategy
Notes
  • Respawns after five turns.
Strategy

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