Super Mario RPG: Armageddon Wiki
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v10[]

Microbomb
Microbomb
HP 2000 Weakness Ice Strong Thunder Null/Absorb None
Attack 120 Defense 10 Speed 6 Evasion 0
Magic Attack 1 Magic Defense 1 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville Physical Attack
Magic
Item
None None None
Notes and Strategy
Notes
  • Explodes on the attacker if hit with anything that isn't Fire.
Strategy
  • It is not recommended to use Snowy or Geno Shock as they cause every Microbomb on the field to explode on the attacker.
  • Fire instantly causes these to explode without hurting anyone.

Microbomb
Microbomb
HP 2000 Weakness Ice Strong Thunder Null/Absorb None
Attack 120 Defense 10 Speed 6 Evasion 0
Magic Attack 1 Magic Defense 1 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville Physical Attack
Magic
Item
None None None
Notes and Strategy
Notes
  • Explodes on the attacker if hit with anything that isn't Fire.
Strategy
  • It is not recommended to use Snowy or Geno Shock as they cause every Microbomb on the field to explode on the attacker.
  • Fire instantly causes these to explode without hurting anyone.

v9.1[]

Microbomb
Microbomb
HP 1950 Weakness Ice Strong Thunder Null/Absorb None
Attack 120 Defense 15 Speed 6 Evasion 0
Magic Attack 1 Magic Defense 0 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville Physical Attack
Item
None None None
Notes and Strategy
Notes
  • Explodes on the attacker if hit with a physical attack or item that isn't Fire.
Strategy
  • Fire instantly causes these to explode without hurting anyone.

Microbomb
Microbomb
HP 1950 Weakness Ice Strong Thunder Null/Absorb None
Attack 120 Defense 19 Speed 6 Evasion 0
Magic Attack 1 Magic Defense 1 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville Physical Attack
Item
None None None
Notes and Strategy
Notes
  • Explodes on the attacker if hit with a physical attack or item that isn't Fire.
Strategy
  • Fire instantly causes these to explode without hurting anyone.

v9.0[]

Microbomb
Microbomb
HP 1300 Weakness Ice Strong Fire
Thunder
Null/Absorb None
Attack 120 Defense 18 Speed 6 Evasion 0
Magic Attack 1 Magic Defense 1 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville Physical Attack
Item
None Full Break None
Notes and Strategy
Notes
  • Explodes on the attacker if hit with a physical attack or item that isn't Fire.
Strategy
  • Fire instantly causes these to explode without hurting anyone.

Microbomb
Microbomb
HP 1300 Weakness Ice Strong Fire
Thunder
Null/Absorb None
Attack 120 Defense 19 Speed 6 Evasion 0
Magic Attack 1 Magic Defense 1 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville Physical Attack
Item
None Full Break None
Notes and Strategy
Notes
  • Explodes on the attacker if hit with a physical attack or item that isn't Fire.
Strategy
  • Fire instantly causes these to explode without hurting anyone.

v8[]

Microbomb
MICROBOMB
HP 400 Weakness Ice Strong None Null/Absorb Fire
Attack 70 Defense 30 Speed 15 Evasion 0
Magic Attack 6 Magic Defense 10 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville None None None None
Notes and Strategy
Notes
  • Explodes on a random character if it gets a turn.
Strategy
  • Snowy is highly effective at wiping out all these at once.

Microbomb
MICROBOMB
HP 600 Weakness Ice Strong None Null/Absorb Fire
Attack 70 Defense 30 Speed 15 Evasion 0
Magic Attack 6 Magic Defense 10 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville None None None None
Notes and Strategy
Notes
  • Explodes on a random character if it gets a turn.
Strategy
  • Snowy is highly effective at wiping out all these at once.

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