Super Mario RPG: Armageddon Wiki
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v10[]

Magikoopa
Magikoopa
HP 90,000 Weakness None Strong Fire
Ice
Thunder
Null/Absorb None
Attack 605 Defense 70 Speed 0 Evasion 0
Magic Attack 920 Magic Defense 250 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Bowser's Keep None None None Fire
Ice
Thunder
Notes and Strategy
Notes
Strategy

Magikoopa
Magikoopa
HP 90,000 Weakness None Strong Fire
Ice
Thunder
Null/Absorb None
Attack 605 Defense 70 Speed 0 Evasion 0
Magic Attack 920 Magic Defense 250 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Bowser's Keep None None None Fire
Ice
Thunder
Notes and Strategy
Notes
Strategy


Magikoopa
Magikoopa
(Trial Mode)
HP 90,000 Weakness None Strong Fire
Ice
Thunder
Null/Absorb None
Attack 605 Defense 70 Speed 0 Evasion 0
Magic Attack 920 Magic Defense 250 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None None Fire
Ice
Thunder
Notes and Strategy
Notes
Strategy
  • Due to their high magic defense, hammer away with physical attacks, Jump, and Geno Whirl.
  • Luminaire will also do decent group damage.

Magikoopa
Magikoopa
(Trial Mode)
HP 90,000 Weakness None Strong Fire
Ice
Thunder
Null/Absorb None
Attack 605 Defense 70 Speed 0 Evasion 0
Magic Attack 920 Magic Defense 250 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None None Fire
Ice
Thunder
Notes and Strategy
Notes
Strategy
  • Due to their high magic defense, hammer away with physical attacks, Jump, and Geno Whirl.
  • Luminaire will also do decent group damage.

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