Super Mario RPG: Armageddon Wiki
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Red Luma
Luma
(Red)
HP 60,000 Weakness None Strong Holy Null/Absorb Fire
Thunder
Attack 900 Defense 100 Speed 3 Evasion 0
Magic Attack 1000 Magic Defense 120 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None None Fire
Notes and Strategy
Notes
  • Revives at 60,000 HP six turns after being defeated.
Strategy

Red Luma
Luma
(Red)
HP 60,000 Weakness None Strong Holy Null/Absorb Fire
Thunder
Attack 900 Defense 100 Speed 255 Evasion 0
Magic Attack 1000 Magic Defense 120 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None None Fire
Notes and Strategy
Notes
  • Revives at 60,000 HP six turns after being defeated.
Strategy


Blue Luma
Luma
(Blue)
HP 60,000 Weakness None Strong Thunder Null/Absorb Ice
Holy
Attack 900 Defense 100 Speed 2 Evasion 0
Magic Attack 1000 Magic Defense 120 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Mute
Poison
Sleep
Curse
Instant KO
Armor Break
Attack Down
Ice
Notes and Strategy
Notes
  • Revives at 60,000 HP six turns after being defeated.
Strategy

Blue Luma
Luma
(Blue)
HP 60,000 Weakness None Strong Thunder Null/Absorb Ice
Holy
Attack 900 Defense 100 Speed 255 Evasion 0
Magic Attack 1000 Magic Defense 120 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Mute
Poison
Sleep
Curse
Instant KO
Armor Break
Attack Down
Ice
Notes and Strategy
Notes
  • Revives at 60,000 HP six turns after being defeated.
Strategy


Yellow Luma
Luma
(Yellow)
HP 60,000 Weakness None Strong Ice Null/Absorb Fire
Thunder
Attack 900 Defense 100 Speed 1 Evasion 0
Magic Attack 1000 Magic Defense 120 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Instant KO
FP Drain Thunder
Notes and Strategy
Notes
  • Revives at 60,000 HP six turns after being defeated.
Strategy

Yellow Luma
Luma
(Yellow)
HP 60,000 Weakness None Strong Ice Null/Absorb Fire
Thunder
Attack 900 Defense 100 Speed 255 Evasion 0
Magic Attack 1000 Magic Defense 120 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Instant KO
FP Drain Thunder
Notes and Strategy
Notes
  • Revives at 60,000 HP six turns after being defeated.
Strategy


White Luma
Luma
(White)
HP 60,000 Weakness None Strong Fire Null/Absorb Ice
Holy
Attack 900 Defense 100 Speed 0 Evasion 0
Magic Attack 1000 Magic Defense 120 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None Dispel Holy
Notes and Strategy
Notes
  • Revives at 60,000 HP six turns after being defeated.
Strategy

White Luma
Luma
(White)
HP 60,000 Weakness None Strong Fire Null/Absorb Ice
Holy
Attack 900 Defense 100 Speed 255 Evasion 0
Magic Attack 1000 Magic Defense 120 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None Dispel Holy
Notes and Strategy
Notes
  • Revives at 60,000 HP six turns after being defeated.
Strategy

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