Super Mario RPG: Armageddon Wiki
Advertisement

After talking to May, Kyogre can be fought and captured with a Pokeball in the small underwater area connected to the final area of the Sea.


Kyogre
Kyogre
HP 180,000 Weakness None Strong Fire
Holy
Null/Absorb Ice
Attack 760 Defense 120 Speed 3 Evasion 0
Magic Attack 1080 Magic Defense 150 Experience 1 Item Blue Orb (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sea None Sleep
Instant KO
None Ice
Thunder
Notes and Strategy
Notes
  • Becomes capturable/tired after 120,000 HP.
  • Lose Condition: Faints after 180,000 HP.
Strategy

Kyogre
Kyogre
HP 180,000 Weakness None Strong Fire
Holy
Null/Absorb Ice
Attack 760 Defense 120 Speed 254 Evasion 0
Magic Attack 1080 Magic Defense 150 Experience 1 Item Blue Orb (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sea None Sleep
Instant KO
None Ice
Thunder
Notes and Strategy
Notes
  • Becomes capturable/tired after 120,000 HP.
  • Lose Condition: Faints after 180,000 HP.
Strategy


Kyogre
Kyogre
(Trainer Battle)
HP 210,000 Weakness None Strong Fire
Holy
Null/Absorb Ice
Attack 760 Defense 120 Speed 3 Evasion 0
Magic Attack 1080 Magic Defense 150 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
May (Pokemon Trainer Battle) None Sleep
Instant KO
None Ice
Thunder
Notes and Strategy
Notes
Strategy

Kyogre
Kyogre
(Trainer Battle)
HP 210,000 Weakness None Strong Fire
Holy
Null/Absorb Ice
Attack 760 Defense 120 Speed 254 Evasion 0
Magic Attack 1080 Magic Defense 150 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
May (Pokemon Trainer Battle) None Sleep
Instant KO
None Ice
Thunder
Notes and Strategy
Notes
Strategy

Advertisement