Super Mario RPG: Armageddon Wiki
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v10[]

Knife Guy 2
Knife Guy
HP 15,000 Weakness Fire Strong Thunder
Holy
Null/Absorb Ice
Attack 290 Defense 30 Speed 1 Evasion 0
Magic Attack 270 Magic Defense 20 Experience 1200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None None Armor Break Ice
Holy
Notes and Strategy
Notes
Strategy

Knife Guy 2
Knife Guy
HP 15,000 Weakness Fire Strong Thunder
Holy
Null/Absorb Ice
Attack 290 Defense 30 Speed 1 Evasion 0
Magic Attack 270 Magic Defense 20 Experience 1200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None None Armor Break Ice
Holy
Notes and Strategy
Notes
Strategy


Knife Guy
Knife Guy
(Trial Mode)
HP 180,000 Weakness Fire Strong Thunder
Holy
Null/Absorb Ice
Attack 1200 Defense 160 Speed 240 Evasion 0
Magic Attack 1000 Magic Defense 100 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None Armor Break Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy

Knife Guy
Knife Guy
(Trial Mode)
HP 180,000 Weakness Fire Strong Thunder
Holy
Null/Absorb Ice
Attack 1200 Defense 160 Speed 240 Evasion 0
Magic Attack 1000 Magic Defense 100 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None Armor Break Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy

v9.1[]

Knife Guy 2
Knife Guy
HP 15,000 Weakness Fire Strong Thunder
Holy
Null/Absorb Ice
Attack 210 Defense 64 Speed 1 Evasion 15
Magic Attack 260 Magic Defense 16 Experience 1200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None None Armor Break None
Notes and Strategy
Notes
Strategy

Knife Guy 2
Knife Guy
HP 15,000 Weakness Fire Strong Thunder
Holy
Null/Absorb Ice
Attack 210 Defense 80 Speed 1 Evasion 15
Magic Attack 260 Magic Defense 20 Experience 1200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None None Armor Break None
Notes and Strategy
Notes
Strategy


Knife Guy
Knife Guy
(Trial Mode)
HP 60,000 Weakness Fire Strong Thunder
Holy
Null/Absorb Ice
Attack 687 Defense 200 Speed 240 Evasion 30
Magic Attack 908 Magic Defense 50 Experience 0 Item
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None Armor Break Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy

Knife Guy
Knife Guy
(Trial Mode)
HP 60,000 Weakness Fire Strong Thunder
Holy
Null/Absorb Ice
Attack 687 Defense 230 Speed 240 Evasion 30
Magic Attack 908 Magic Defense 60 Experience 0 Item
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None Armor Break Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy

v9.0[]

Knife Guy 2
Knife Guy
HP 9999 Weakness Fire Strong Thunder
Holy
Null/Absorb Ice
Attack 210 Defense 63 Speed 255 Evasion 1
Magic Attack 220 Magic Defense 18 Experience 70 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None None Full Break Ice
Notes and Strategy
Notes
  • Fully heals when formation broken.
Strategy

Knife Guy 2
Knife Guy
HP 9999 Weakness Fire Strong Thunder
Holy
Null/Absorb Ice
Attack 210 Defense 70 Speed 255 Evasion 15
Magic Attack 220 Magic Defense 19 Experience 70 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None None Full Break Ice
Notes and Strategy
Notes
  • Fully heals when formation broken.
Strategy


Knife Guy
Knife Guy
(Trial Mode)
HP 60,000 Weakness Fire Strong Thunder Null/Absorb None
Attack 625 Defense 155 Speed 240 Evasion 1
Magic Attack 700 Magic Defense 63 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Instant KO Full Break Ice
Holy
Notes and Strategy
Notes
Strategy

Knife Guy
Knife Guy
(Trial Mode)
HP 60,000 Weakness Fire Strong Thunder Null/Absorb None
Attack 625 Defense 172 Speed 240 Evasion 30
Magic Attack 700 Magic Defense 70 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Instant KO Full Break Ice
Holy
Notes and Strategy
Notes
Strategy

v8[]

Knife Guy 2
KNIFE GUY
HP 15,000 Weakness Fire Strong None Null/Absorb Thunder
Attack 112 Defense 55 Speed 255 Evasion 20
Magic Attack 80 Magic Defense 10 Experience 50 Item None
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None None None Ice
Holy
Notes and Strategy
Notes
Strategy

Knife Guy 2
KNIFE GUY
HP 22,500 Weakness Fire Strong None Null/Absorb Thunder
Attack 112 Defense 55 Speed 255 Evasion 20
Magic Attack 80 Magic Defense 10 Experience 1 Item None
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None None None Ice
Holy
Notes and Strategy
Notes
Strategy


Knife Guy
KNIFE GUY
(Boss Rush)
HP 60,000 Weakness Fire Strong None Null/Absorb Thunder
Attack 241 Defense 230 Speed 240 Evasion 30
Magic Attack 213 Magic Defense 170 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Boss Rush None Instant KO None Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy

Knife Guy
KNIFE GUY
(Boss Rush)
HP 60,000 Weakness Fire Strong None Null/Absorb Thunder
Attack 241 Defense 230 Speed 240 Evasion 30
Magic Attack 213 Magic Defense 170 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Boss Rush None Instant KO None Ice
Thunder
Holy
Notes and Strategy
Notes
Strategy

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