Super Mario RPG: Armageddon Wiki
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v10[]

Jester
Jester
HP 6000 Weakness Fire Strong None Null/Absorb Holy
Attack 190 Defense 0 Speed 20 Evasion 0
Magic Attack 250 Magic Defense 15 Experience 16 Item Formal Vest (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None None Armor Break Holy
Notes and Strategy
Notes
Strategy

Jester
Jester
HP 6000 Weakness Fire Strong None Null/Absorb Holy
Attack 190 Defense 0 Speed 20 Evasion 0
Magic Attack 250 Magic Defense 15 Experience 16 Item Formal Vest (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None None Armor Break Holy
Notes and Strategy
Notes
Strategy

v9.1[]

Jester
Jester
HP 4800 Weakness Fire Strong None Null/Absorb Holy
Attack 190 Defense 0 Speed 20 Evasion 30
Magic Attack 200 Magic Defense 10 Experience 5 Item Formal Vest (40%)
Coins 50 Mahamaon (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute
Lock
Armor Break Holy
Notes and Strategy
Notes
Strategy
  • Geno Flame is highly effective here.

Jester
Jester
HP 5250 Weakness Fire Strong None Null/Absorb Holy
Attack 190 Defense 0 Speed 20 Evasion 30
Magic Attack 200 Magic Defense 15 Experience 5 Item Formal Vest (40%)
Coins 50 Mahamaon (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute
Lock
Armor Break Holy
Notes and Strategy
Notes
Strategy
  • Geno Flame is highly effective here.

v9.0[]

Jester
Joker
HP 3500 Weakness Fire Strong None Null/Absorb Holy
Attack 190 Defense 0 Speed 20 Evasion 1
Magic Attack 200 Magic Defense 16 Experience 10 Item Maple Syrup (10%)
Coins 50
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute Full Break Holy
Notes and Strategy
Notes
Strategy

Jester
Joker
HP 3500 Weakness Fire Strong None Null/Absorb Holy
Attack 190 Defense 0 Speed 20 Evasion 30
Magic Attack 200 Magic Defense 17 Experience 10 Item Maple Syrup (10%)
Coins 50
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute Full Break Holy
Notes and Strategy
Notes
Strategy

v8[]

Jester
JOKER
HP 1400 Weakness None Strong None Null/Absorb None
Attack 95 Defense 0 Speed 20 Evasion 70
Magic Attack 25 Magic Defense 35 Experience 10 Item Supershroom (40%)
Coins 28
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute None Holy
Notes and Strategy
Notes
Strategy

Jester
JOKER
HP 2100 Weakness None Strong None Null/Absorb None
Attack 95 Defense 0 Speed 20 Evasion 70
Magic Attack 25 Magic Defense 35 Experience 10 Item Supershroom (40%)
Coins 28
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute None Holy
Notes and Strategy
Notes
Strategy

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