Super Mario RPG: Armageddon Wiki
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v10[]

Grate Guy 2
Grate Guy
HP 15,000 Weakness Ice Strong Thunder
Holy
Null/Absorb Fire
Attack 240 Defense 20 Speed 0 Evasion 0
Magic Attack 290 Magic Defense 30 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute
Lock
None Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy

Grate Guy 2
Grate Guy
HP 15,000 Weakness Ice Strong Thunder
Holy
Null/Absorb Fire
Attack 240 Defense 20 Speed 0 Evasion 0
Magic Attack 290 Magic Defense 30 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute
Lock
None Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy


Grate Guy
Grate Guy
(Trial Mode)
HP 180,000 Weakness Ice Strong Thunder
Holy
Null/Absorb Fire
Attack 667 Defense 90 Speed 59 Evasion 0
Magic Attack 1180 Magic Defense 130 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Mute
Poison
Curse
Attack Down
Armor Break
Dispel
FP Drain
Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy

Grate Guy
Grate Guy
(Trial Mode)
HP 180,000 Weakness Ice Strong Thunder
Holy
Null/Absorb Fire
Attack 667 Defense 90 Speed 59 Evasion 0
Magic Attack 1180 Magic Defense 130 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Fear
Mute
Poison
Curse
Attack Down
Armor Break
Dispel
FP Drain
Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy

v9.1[]

Grate Guy 2
Grate Guy
HP 15,000 Weakness Ice Strong Thunder
Holy
Null/Absorb Fire
Attack 200 Defense 32 Speed 0 Evasion 25
Magic Attack 280 Magic Defense 24 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute
Lock
None Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy

Grate Guy 2
Grate Guy
HP 15,000 Weakness Ice Strong Thunder
Holy
Null/Absorb Fire
Attack 200 Defense 40 Speed 0 Evasion 25
Magic Attack 280 Magic Defense 30 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute
Lock
None Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy


Grate Guy
Grate Guy
(Trial Mode)
HP 60,000 Weakness Ice Strong Thunder
Holy
Null/Absorb Fire
Attack 667 Defense 170 Speed 59 Evasion 40
Magic Attack 938 Magic Defense 70 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Mute Dispel Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy

Grate Guy
Grate Guy
(Trial Mode)
HP 60,000 Weakness Ice Strong Thunder
Holy
Null/Absorb Fire
Attack 667 Defense 190 Speed 59 Evasion 40
Magic Attack 938 Magic Defense 80 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Mute Dispel Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy

v9.0[]

Grate Guy 2
Grate Guy
HP 9999 Weakness Thunder Strong Fire
Ice
Null/Absorb Holy
Attack 200 Defense 36 Speed 254 Evasion 1
Magic Attack 250 Magic Defense 29 Experience 70 Item L.Shrm Shake-3 (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute
Sleep
None Thunder
Holy
Notes and Strategy
Notes
Strategy

Grate Guy 2
Grate Guy
HP 9999 Weakness Thunder Strong Fire
Ice
Null/Absorb Holy
Attack 200 Defense 39 Speed 254 Evasion 25
Magic Attack 250 Magic Defense 32 Experience 70 Item L.Shrm Shake-3 (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute
Sleep
None Thunder
Holy
Notes and Strategy
Notes
Strategy


Grate Guy
Grate Guy
(Trial Mode)
HP 60,000 Weakness Thunder Strong Fire Null/Absorb None
Attack 615 Defense 71 Speed 59 Evasion 1
Magic Attack 800 Magic Defense 79 Experience 150 Item Jammin Jelly (100%)
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Mute None Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy

Grate Guy
Grate Guy
(Trial Mode)
HP 60,000 Weakness Thunder Strong Fire Null/Absorb None
Attack 615 Defense 78 Speed 59 Evasion 40
Magic Attack 800 Magic Defense 87 Experience 1 Item Jammin Jelly (100%)
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Mute None Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy

v8[]

Grate Guy 2
GRATE GUY
HP 15,000 Weakness Thunder Strong None Null/Absorb Fire
Attack 110 Defense 50 Speed 254 Evasion 30
Magic Attack 115 Magic Defense 40 Experience 50 Item L.Shrm Shake-3 (100%)
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute
Sleep
Scarecrow
None Thunder
Holy
Notes and Strategy
Notes
Strategy

Grate Guy 2
GRATE GUY
HP 22,500 Weakness Thunder Strong None Null/Absorb Fire
Attack 110 Defense 50 Speed 49 Evasion 30
Magic Attack 115 Magic Defense 40 Experience 1 Item L.Shrm Shake-3 (100%)
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Booster Tower None Mute
Sleep
Scarecrow
None Thunder
Holy
Notes and Strategy
Notes
Strategy


Grate Guy
GRATE GUY
(Boss Rush)
HP 30,000 Weakness Thunder Strong None Null/Absorb Fire
Attack 240 Defense 170 Speed 59 Evasion 40
Magic Attack 233 Magic Defense 230 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Boss Rush None Fear
Mute
Sleep
Scarecrow
None Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy

Grate Guy
GRATE GUY
(Boss Rush)
HP 30,000 Weakness Thunder Strong None Null/Absorb Fire
Attack 240 Defense 170 Speed 59 Evasion 40
Magic Attack 233 Magic Defense 230 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Boss Rush None Fear
Mute
Sleep
Scarecrow
None Fire
Thunder
Holy
Notes and Strategy
Notes
Strategy

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