Super Mario RPG: Armageddon Wiki
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v10[]

Goomba
Goomba
HP 180 Weakness Fire Strong None Null/Absorb None
Attack 10 Defense 0 Speed 0 Evasion 0
Magic Attack 0 Magic Defense 0 Experience 1 Item Mushroom (40%)
Coins 5 Refreshroom (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Mushroom Way
Bandit's Way
None None None None
Notes and Strategy
Notes
Strategy
  • Despite their weakness to Fire, it's best to just punch them or hit them with a hammer. A timed Jump is a guaranteed OHKO on them as well.
  • They're so weak that it's best to ignore them entirely until there are no other enemies.

Goomba
Goomba
HP 180 Weakness Fire Strong None Null/Absorb None
Attack 10 Defense 0 Speed 0 Evasion 0
Magic Attack 0 Magic Defense 0 Experience 1 Item Mushroom (40%)
Coins 5 Refreshroom (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Mushroom Way
Bandit's Way
None None None None
Notes and Strategy
Notes
Strategy
  • Despite their weakness to Fire, it's best to just punch them or hit them with a hammer. A timed Jump is a guaranteed OHKO on them as well.
  • They're so weak that it's best to ignore them entirely until there are no other enemies.

v9.1[]

Goomba
Goomba
HP 150 Weakness Fire Strong None Null/Absorb None
Attack 10 Defense 0 Speed 0 Evasion 0
Magic Attack 800 Magic Defense 0 Experience 1 Item Apple Shroom (40%)
Coins 5
Location Counters On Status Effects Used Debuffs Used Elements Used
Mushroom Way
Bandit's Way
None None None None
Notes and Strategy
Notes
  • Having no magic attacks, their very high magic doesn't actually do anything.
Strategy
  • Despite their weakness to Fire, it's best to just punch them or hit them with a hammer.
  • They're so weak that it's best to ignore them entirely until there are no other enemies.

Goomba
Goomba
HP 150 Weakness Fire Strong None Null/Absorb None
Attack 10 Defense 0 Speed 0 Evasion 0
Magic Attack 800 Magic Defense 0 Experience 1 Item Apple Shroom (40%)
Coins 5
Location Counters On Status Effects Used Debuffs Used Elements Used
Mushroom Way
Bandit's Way
None None None None
Notes and Strategy
Notes
  • Having no magic attacks, their very high magic doesn't actually do anything.
Strategy
  • Despite their weakness to Fire, it's best to just punch them or hit them with a hammer.
  • They're so weak that it's best to ignore them entirely until there are no other enemies.

v9.0[]

Goomba
Goomba
HP 100 Weakness Fire Strong None Null/Absorb None
Attack 12 Defense 1 Speed 0 Evasion 0
Magic Attack 1 Magic Defense 0 Experience 1 Item Mushroom (10%)
Coins 6
Location Counters On Status Effects Used Debuffs Used Elements Used
Mushroom Way
Bandit's Way
None None None None
Notes and Strategy
Notes
Strategy
  • Despite their weakness to Fire, it's best to just punch them or hit them with a hammer.
  • They're so weak that it's best to ignore them entirely until there are no other enemies.

Goomba
Goomba
HP 100 Weakness Fire Strong None Null/Absorb None
Attack 12 Defense 1 Speed 0 Evasion 0
Magic Attack 1 Magic Defense 0 Experience 1 Item Mushroom (10%)
Coins 6
Location Counters On Status Effects Used Debuffs Used Elements Used
Mushroom Way
Bandit's Way
None None None None
Notes and Strategy
Notes
Strategy
  • Despite their weakness to Fire, it's best to just punch them or hit them with a hammer.
  • They're so weak that it's best to ignore them entirely until there are no other enemies.

v8[]

Goomba
GOOMBA
HP 100 Weakness Fire Strong None Null/Absorb None
Attack 8 Defense 0 Speed 19 Evasion 0
Magic Attack 0 Magic Defense 0 Experience 1 Item Mushroom (25%)
Coins 1
Location Counters On Status Effects Used Debuffs Used Elements Used
Mushroom Way
Bandit's Way
None None None None
Notes and Strategy
Notes
Strategy
  • Despite their weakness to Fire, it's best to just punch them or hit them with a hammer.
  • They're so weak that it's best to ignore them entirely until there are no other enemies.

Goomba
GOOMBA
HP 150 Weakness Fire Strong None Null/Absorb None
Attack 8 Defense 0 Speed 19 Evasion 0
Magic Attack 0 Magic Defense 0 Experience 1 Item Mushroom (25%)
Coins 1
Location Counters On Status Effects Used Debuffs Used Elements Used
Mushroom Way
Bandit's Way
None None None None
Notes and Strategy
Notes
Strategy
  • Despite their weakness to Fire, it's best to just punch them or hit them with a hammer.
  • They're so weak that it's best to ignore them entirely until there are no other enemies.

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