Super Mario RPG: Armageddon Wiki
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Once all four Tier 1 Superbosses have been defeated, Goddess can be found in Star Hill by entering the star warp in the northeast corner of the last area.

30 Galaxy Coins are awarded each time Goddess is defeated. Additionally, Peach learns Luminaire the first time.


Goddess
Goddess
HP 180,000 Weakness None Strong None Null/Absorb Thunder
Holy
Attack 770 Defense 120 Speed 3 Evasion 0
Magic Attack 1180 Magic Defense 140 Experience 0 Item Minerva (100%, limit 1)
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Star Hill None Fear
Mute
Lock
Poison
Sleep
Curse
Armor Break
Attack Down
Dispel
FP Buster
Void
Thunder
Holy
Notes and Strategy
Notes
  • When the countdown expires, the party loses regardless of Auto-life.
  • The turn after she counts 5 and 3 she uses FP Buster
Strategy

Goddess
Goddess
HP 180,000 Weakness None Strong None Null/Absorb Thunder
Holy
Attack 770 Defense 120 Speed 254 Evasion 0
Magic Attack 1180 Magic Defense 140 Experience 0 Item Minerva (100%, limit 1)
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Star Hill None Fear
Mute
Lock
Poison
Sleep
Curse
Armor Break
Attack Down
Dispel
FP Buster
Void
Thunder
Holy
Notes and Strategy
Notes
  • When the countdown expires, the party loses regardless of Auto-life.
  • The turn after she counts 5 and 3 she uses FP Buster
Strategy


Goddess
Goddess
(FF Boss Rush)
HP 180,000 Weakness None Strong None Null/Absorb Thunder
Holy
Attack 770 Defense 120 Speed 3 Evasion 0
Magic Attack 1180 Magic Defense 140 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None Fear
Mute
Lock
Poison
Sleep
Curse
Armor Break
Attack Down
Dispel
FP Buster
Void
Thunder
Holy
Notes and Strategy
Notes
  • When the countdown expires, the party loses regardless of Auto-life.
Strategy

Goddess
Goddess
(FF Boss Rush)
HP 180,000 Weakness None Strong None Null/Absorb Thunder
Holy
Attack 770 Defense 120 Speed 254 Evasion 0
Magic Attack 1180 Magic Defense 140 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None Fear
Mute
Lock
Poison
Sleep
Curse
Armor Break
Attack Down
Dispel
FP Buster
Void
Thunder
Holy
Notes and Strategy
Notes
  • When the countdown expires, the party loses regardless of Auto-life.
Strategy

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