Super Mario RPG: Armageddon Wiki
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Once Smithy is defeated, Emerald Weapon can be found underwater in the Sea, in the cavern before the final open area.

30 Galaxy Coins are awarded each time Emerald Weapon is defeated.


Emerald Weapon
Emerald WPN
HP 150,000 Weakness None Strong Fire
Holy
Null/Absorb Ice
Attack 840 Defense 120 Speed 2 Evasion 0
Magic Attack 1576 Magic Defense 110 Experience 0 Item Mystile (100%, limit 1)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sea None Provoke None Ice
Notes and Strategy
Notes
  • Summons four Eyes when alone for three turns.
Strategy

Emerald Weapon
Emerald WPN
HP 150,000 Weakness None Strong Fire
Holy
Null/Absorb Ice
Attack 840 Defense 120 Speed 253 Evasion 0
Magic Attack 1576 Magic Defense 110 Experience 0 Item Mystile (100%, limit 1)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Sea None Provoke None Ice
Notes and Strategy
Notes
  • Summons four Eyes when alone for three turns.
Strategy


Emerald Weapon
Emerald WPN
(FF Boss Rush)
HP 150,000 Weakness None Strong Fire
Holy
Null/Absorb Ice
Attack 840 Defense 120 Speed 2 Evasion 0
Magic Attack 1576 Magic Defense 110 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None Provoke None Ice
Notes and Strategy
Notes
  • Summons four Eyes when alone for three turns.
Strategy

Emerald Weapon
Emerald WPN
(FF Boss Rush)
HP 150,000 Weakness None Strong Fire
Holy
Null/Absorb Ice
Attack 840 Defense 120 Speed 253 Evasion 0
Magic Attack 1576 Magic Defense 110 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Final Fantasy Boss Rush None Provoke None Ice
Notes and Strategy
Notes
  • Summons four Eyes when alone for three turns.
Strategy

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