Super Mario RPG: Armageddon Wiki
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v10[]

Dodo
Dodo
(By Himself)
HP 30,000 Weakness Thunder Strong None Null/Absorb None
Attack 850 Defense 75 Speed 59 Evasion 0
Magic Attack 1 Magic Defense 35 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Sleep Armor Break None
Notes and Strategy
Notes
Strategy

Dodo
Dodo
(By Himself)
HP 30,000 Weakness Thunder Strong None Null/Absorb None
Attack 850 Defense 75 Speed 59 Evasion 0
Magic Attack 1 Magic Defense 35 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Sleep Armor Break None
Notes and Strategy
Notes
Strategy


Dodo
Dodo
(Solo Fight)
HP 15,000 Weakness Thunder Strong None Null/Absorb None
Attack 850 Defense 75 Speed 59 Evasion 0
Magic Attack 1 Magic Defense 35 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None None None None
Notes and Strategy
Notes
Strategy
  • Have Geno in the first slot so he can boost himself and then use Geno Shock for an easy win.

Dodo
Dodo
(Solo Fight)
HP 15,000 Weakness Thunder Strong None Null/Absorb None
Attack 850 Defense 75 Speed 59 Evasion 0
Magic Attack 1 Magic Defense 35 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None None None None
Notes and Strategy
Notes
Strategy
  • Have Geno in the first slot so he can boost himself and then use Geno Shock for an easy win.


Dodo
Dodo
(With Valentina)
HP 30,000 Weakness Thunder Strong None Null/Absorb None
Attack 850 Defense 75 Speed 59 Evasion 0
Magic Attack 1 Magic Defense 35 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Sleep Armor Break None
Notes and Strategy
Notes
Strategy

Dodo
Dodo
(With Valentina)
HP 30,000 Weakness Thunder Strong None Null/Absorb None
Attack 850 Defense 75 Speed 59 Evasion 0
Magic Attack 1 Magic Defense 35 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Sleep Armor Break None
Notes and Strategy
Notes
Strategy


Dodo
Dodo
(Trial Mode)
HP 90,000 Weakness Thunder Strong None Null/Absorb None
Attack 850 Defense 75 Speed 59 Evasion 0
Magic Attack 1 Magic Defense 35 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode Physical Attack None None None
Notes and Strategy
Notes
Strategy

Dodo
Dodo
(Trial Mode)
HP 90,000 Weakness Thunder Strong None Null/Absorb None
Attack 850 Defense 75 Speed 59 Evasion 0
Magic Attack 1 Magic Defense 35 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode Physical Attack None None None
Notes and Strategy
Notes
Strategy

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