Super Mario RPG: Armageddon Wiki
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v10[]


Dark Wolf
HP 600 Weakness None Strong None Null/Absorb None
Attack 7 Defense 3 Speed 21 Evasion 0
Magic Attack 0 Magic Defense 1 Experience 2 Item Refreshroom (40%)
Coins 20 Peace Ring (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Fear
Poison
None None
Notes and Strategy
Notes
Strategy
  • Given their high chance of causing poison, it's a good idea to take them out first or equip an Antidote Pin.


Dark Wolf
HP 600 Weakness None Strong None Null/Absorb None
Attack 7 Defense 3 Speed 21 Evasion 0
Magic Attack 0 Magic Defense 1 Experience 2 Item Refreshroom (40%)
Coins 20 Peace Ring (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Fear
Poison
None None
Notes and Strategy
Notes
Strategy
  • Given their high chance of causing poison, it's a good idea to take them out first or equip an Antidote Pin.

v9.1[]


Dark Wolf
HP 400 Weakness None Strong None Null/Absorb None
Attack 45 Defense 3 Speed 21 Evasion 0
Magic Attack 0 Magic Defense 0 Experience 2 Item Energizer (40%)
Coins 20 Peace Ring (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Fear
Poison
None None
Notes and Strategy
Notes
Strategy
  • Given their high chance of causing poison, it's a good idea to take them out first or equip an Antidote Pin.


Dark Wolf
HP 400 Weakness None Strong None Null/Absorb None
Attack 45 Defense 5 Speed 21 Evasion 0
Magic Attack 0 Magic Defense 1 Experience 2 Item Energizer (40%)
Coins 20 Peace Ring (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Fear
Poison
None None
Notes and Strategy
Notes
Strategy
  • Given their high chance of causing poison, it's a good idea to take them out first or equip an Antidote Pin.

v9.0[]


Dark Wolf
HP 300 Weakness None Strong None Null/Absorb None
Attack 35 Defense 3 Speed 21 Evasion 0
Magic Attack 0 Magic Defense 1 Experience 2 Item Supershroom (10%)
Coins 20
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Fear
Poison
None None
Notes and Strategy
Notes
Strategy


Dark Wolf
HP 300 Weakness None Strong None Null/Absorb None
Attack 35 Defense 3 Speed 21 Evasion 0
Magic Attack 0 Magic Defense 1 Experience 2 Item Supershroom (10%)
Coins 20
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Fear
Poison
None None
Notes and Strategy
Notes
Strategy

v8[]


DARK WOLF
HP 250 Weakness None Strong None Null/Absorb None
Attack 30 Defense 7 Speed 21 Evasion 0
Magic Attack 1 Magic Defense 10 Experience 2 Item Supershroom (5%)
Coins 5
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Fear None None
Notes and Strategy
Notes
Strategy


DARK WOLF
HP 375 Weakness None Strong None Null/Absorb None
Attack 30 Defense 7 Speed 21 Evasion 0
Magic Attack 1 Magic Defense 10 Experience 2 Item Supershroom (5%)
Coins 5
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Fear None None
Notes and Strategy
Notes
Strategy

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