Super Mario RPG: Armageddon Wiki
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While most encounters with Croco are hard to miss, the last one is only found after talking to Daisy with Peach and then entering the far right house in Nimbus Land. This last encounter is also a solo battle with Peach as the player character.

v10[]


Croco
(Bandit's Way)
HP 9000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 110 Defense 12 Speed 29 Evasion 0
Magic Attack 300 Magic Defense 10 Experience 200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Mute
Poison
Sleep
None None
Notes and Strategy
Notes
Strategy


Croco
(Bandit's Way)
HP 9000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 110 Defense 12 Speed 29 Evasion 0
Magic Attack 300 Magic Defense 10 Experience 200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Mute
Poison
Sleep
None None
Notes and Strategy
Notes
Strategy



Croco
(Moleville)
HP 20,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 200 Defense 14 Speed 0 Evasion 0
Magic Attack 1 Magic Defense 10 Experience 60 Item Gold Bars (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville None Mute
Poison
Sleep
Armor Break None
Notes and Strategy
Notes
  • Prevents item usage after first turn.
Strategy


Croco
(Moleville)
HP 20,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 200 Defense 14 Speed 255 Evasion 0
Magic Attack 1 Magic Defense 10 Experience 60 Item Gold Bars (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville None Mute
Poison
Sleep
Armor Break None
Notes and Strategy
Notes
  • Prevents item usage.
Strategy



Croco
(Nimbus Land)
HP 90,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 990 Defense 100 Speed 210 Evasion 0
Magic Attack 1 Magic Defense 80 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Mute Armor Break None
Notes and Strategy
Notes
Strategy


Croco
(Nimbus Land)
HP 90,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 990 Defense 100 Speed 210 Evasion 0
Magic Attack 1 Magic Defense 80 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Mute Armor Break None
Notes and Strategy
Notes
Strategy



Croco
(Trial Mode)
HP 120,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 990 Defense 100 Speed 210 Evasion 0
Magic Attack 1 Magic Defense 80 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Mute
Sleep
Armor Break None
Notes and Strategy
Notes
  • Prevents item usage until defeat.
Strategy


Croco
(Trial Mode)
HP 120,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 990 Defense 100 Speed 210 Evasion 0
Magic Attack 1 Magic Defense 80 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Mute
Sleep
Armor Break None
Notes and Strategy
Notes
  • Prevents item usage until defeat.
Strategy

v9.1[]


Croco
(Bandit's Way)
HP 6000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 90 Defense 8 Speed 29 Evasion 10
Magic Attack 300 Magic Defense 7 Experience 200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Mute Armor Break None
Notes and Strategy
Notes
Strategy


Croco
(Bandit's Way)
HP 6000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 90 Defense 10 Speed 29 Evasion 10
Magic Attack 300 Magic Defense 8 Experience 200 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Mute Armor Break None
Notes and Strategy
Notes
Strategy



Croco
(Moleville)
HP 15,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 200 Defense 40 Speed 255 Evasion 20
Magic Attack 1 Magic Defense 8 Experience 60 Item Gold Bars (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville None Mute Armor Break None
Notes and Strategy
Notes
  • Prevents item usage.
Strategy


Croco
(Moleville)
HP 15,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 200 Defense 50 Speed 255 Evasion 20
Magic Attack 1 Magic Defense 10 Experience 60 Item Gold Bars (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville None Mute Armor Break None
Notes and Strategy
Notes
  • Prevents item usage.
Strategy



Croco
(Nimbus Land)
HP 60,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 690 Defense 96 Speed 210 Evasion 30
Magic Attack 1 Magic Defense 40 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Mute
Sleep
None None
Notes and Strategy
Notes
Strategy


Croco
(Nimbus Land)
HP 60,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 690 Defense 120 Speed 210 Evasion 30
Magic Attack 1 Magic Defense 50 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Mute
Sleep
None None
Notes and Strategy
Notes
Strategy



Croco
(Trial Mode)
HP 90,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 690 Defense 96 Speed 210 Evasion 30
Magic Attack 1 Magic Defense 40 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Mute
Sleep
Armor Break None
Notes and Strategy
Notes
  • Prevents item usage until defeat.
Strategy


Croco
(Trial Mode)
HP 90,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 690 Defense 120 Speed 210 Evasion 30
Magic Attack 1 Magic Defense 50 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Mute
Sleep
Armor Break None
Notes and Strategy
Notes
  • Prevents item usage until defeat.
Strategy

v9.0[]


Croco
(Bandit's Way)
HP 7000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 85 Defense 11 Speed 29 Evasion 1
Magic Attack 44 Magic Defense 3 Experience 28 Item Silver Apple (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Fear None None
Notes and Strategy
Notes
  • Heals to 3500 HP when first dropped below 3500.
Strategy


Croco
(Bandit's Way)
HP 7000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 85 Defense 11 Speed 29 Evasion 1
Magic Attack 44 Magic Defense 3 Experience 28 Item Silver Apple (100%)
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None Fear None None
Notes and Strategy
Notes
  • Heals to 3500 HP when first dropped below 3500.
Strategy



Croco
(Moleville)
HP 9999 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 200 Defense 33 Speed 255 Evasion 1
Magic Attack 1 Magic Defense 14 Experience 70 Item Kerocola-3 (100%)
Coins 100
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville None Fear None None
Notes and Strategy
Notes
  • Prevents item usage.
Strategy


Croco
(Moleville)
HP 9999 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 200 Defense 33 Speed 255 Evasion 1
Magic Attack 1 Magic Defense 14 Experience 70 Item Kerocola-3 (100%)
Coins 100
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville None Fear None None
Notes and Strategy
Notes
  • Prevents item usage.
Strategy



Croco
(Nimbus Land)
HP 60,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 590 Defense 140 Speed 210 Evasion 1
Magic Attack 1 Magic Defense 55 Experience 200 Item Chaos Grenade (100%)
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Fear None None
Notes and Strategy
Notes
  • Experience, Coins, and Items are not awarded from this fight.
Strategy


Croco
(Nimbus Land)
HP 60,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 590 Defense 140 Speed 210 Evasion 1
Magic Attack 1 Magic Defense 55 Experience 200 Item Chaos Grenade (100%)
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None Fear None None
Notes and Strategy
Notes
  • Experience, Coins, and Items are not awarded from this fight.
Strategy



Croco
(Trial Mode)
HP 60,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 690 Defense 140 Speed 210 Evasion 1
Magic Attack 1 Magic Defense 55 Experience 200 Item Chaos Grenade (100%)
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode Fire
Thunder
Fear None None
Notes and Strategy
Notes
  • Prevents item usage until defeat.
Strategy


Croco
(Trial Mode)
HP 60,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 690 Defense 140 Speed 210 Evasion 1
Magic Attack 1 Magic Defense 55 Experience 200 Item Chaos Grenade (100%)
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode Fire
Thunder
Fear None None
Notes and Strategy
Notes
  • Prevents item usage until defeat.
Strategy

v8[]


CROCO
(Bandit's Way)
HP 6000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 45 Defense 20 Speed 29 Evasion 20
Magic Attack 30 Magic Defense 18 Experience 30 Item None
Coins 100
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None None None None
Notes and Strategy
Notes
Strategy


CROCO
(Bandit's Way)
HP 9000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 45 Defense 20 Speed 29 Evasion 20
Magic Attack 30 Magic Defense 18 Experience 1 Item None
Coins 100
Location Counters On Status Effects Used Debuffs Used Elements Used
Bandit's Way None None None None
Notes and Strategy
Notes
Strategy



CROCO
(Moleville)
HP 10,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 90 Defense 80 Speed 255 Evasion 20
Magic Attack 1 Magic Defense 60 Experience 100 Item Poison Shroom (100%)
Coins 100
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville None None None None
Notes and Strategy
Notes
  • Prevents item usage.
Strategy


CROCO
(Moleville)
HP 15,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 90 Defense 80 Speed 255 Evasion 20
Magic Attack 1 Magic Defense 60 Experience 1 Item Poison Shroom (100%)
Coins 100
Location Counters On Status Effects Used Debuffs Used Elements Used
Moleville None None None None
Notes and Strategy
Notes
  • Prevents item usage.
Strategy



CROCO
(Nimbus Land)
HP 60,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 244 Defense 200 Speed 253 Evasion 30
Magic Attack 1 Magic Defense 170 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None None None None
Notes and Strategy
Notes
Strategy


CROCO
(Nimbus Land)
HP 60,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 244 Defense 200 Speed 253 Evasion 30
Magic Attack 1 Magic Defense 170 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Nimbus Land None None None None
Notes and Strategy
Notes
Strategy



CROCO
(Boss Rush)
HP 60,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 244 Defense 200 Speed 253 Evasion 30
Magic Attack 1 Magic Defense 170 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Boss Rush None None None None
Notes and Strategy
Notes
    • Prevents item usage until defeat.
Strategy


CROCO
(Boss Rush)
HP 60,000 Weakness Fire
Thunder
Strong None Null/Absorb None
Attack 244 Defense 200 Speed 253 Evasion 30
Magic Attack 1 Magic Defense 170 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Boss Rush None None None None
Notes and Strategy
Notes
    • Prevents item usage until defeat.
Strategy

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