Super Mario RPG: Armageddon Wiki
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v10[]

Boomer
Boomer
HP 60,000 Weakness None Strong None Null/Absorb None
Attack 812 Defense 100 Speed 18 Evasion 0
Magic Attack 900 Magic Defense 70 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Bowser's Keep None None Armor Break Fire
Ice
Thunder
Notes and Strategy
Notes
Strategy
  • Amulet is recommended to reduce the elemental damage taken.

Boomer
Boomer
HP 60,000 Weakness None Strong None Null/Absorb None
Attack 812 Defense 100 Speed 18 Evasion 0
Magic Attack 900 Magic Defense 70 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Bowser's Keep None None Armor Break Fire
Ice
Thunder
Notes and Strategy
Notes
Strategy
  • Amulet is recommended to reduce the elemental damage taken.


Boomer
Boomer
(Trial Mode)
HP 90,000 Weakness None Strong None Null/Absorb None
Attack 812 Defense 100 Speed 18 Evasion 0
Magic Attack 900 Magic Defense 70 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None Armor Break Fire
Ice
Thunder
Notes and Strategy
Notes
Strategy

Boomer
Boomer
(Trial Mode)
HP 90,000 Weakness None Strong None Null/Absorb None
Attack 812 Defense 100 Speed 18 Evasion 0
Magic Attack 900 Magic Defense 70 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None Armor Break Fire
Ice
Thunder
Notes and Strategy
Notes
Strategy

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