Super Mario RPG: Armageddon Wiki
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v10[]

Boo Buddy
Boo Buddy
HP 1000 Weakness Holy Strong None Null/Absorb None
Attack 85 Defense 0 Speed 20 Evasion 100
Magic Attack 155 Magic Defense 0 Experience 2 Item Maple Syrup (40%)
Coins 25 Refreshroom (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Mute None Thunder
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

Boo Buddy
Boo Buddy
HP 1000 Weakness Holy Strong None Null/Absorb None
Attack 85 Defense 0 Speed 20 Evasion 100
Magic Attack 155 Magic Defense 0 Experience 2 Item Maple Syrup (40%)
Coins 25 Refreshroom (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Mute None Thunder
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

v9.1[]

Boo Buddy
Boo Buddy
HP 900 Weakness Holy Strong None Null/Absorb None
Attack 85 Defense 0 Speed 20 Evasion 100
Magic Attack 155 Magic Defense 0 Experience 2 Item Wake Up Pin (40%)
Coins 25
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Mute None Thunder
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

Boo Buddy
Boo Buddy
HP 900 Weakness Holy Strong None Null/Absorb None
Attack 85 Defense 0 Speed 20 Evasion 100
Magic Attack 155 Magic Defense 0 Experience 2 Item Wake Up Pin (40%)
Coins 25
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Mute None Thunder
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

v9.0[]

Boo Buddy
Boo Buddy
HP 400 Weakness Holy Strong None Null/Absorb None
Attack 65 Defense 0 Speed 20 Evasion 1
Magic Attack 120 Magic Defense 0 Experience 5 Item Supershroom (10%)
Coins 25
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Fear None Thunder
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

Boo Buddy
Boo Buddy
HP 600 Weakness Holy Strong None Null/Absorb None
Attack 65 Defense 0 Speed 20 Evasion 100
Magic Attack 120 Magic Defense 0 Experience 5 Item Supershroom (10%)
Coins 25
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Fear None Thunder
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

v8[]

Boo Buddy
BOO BUDDY
HP 400 Weakness Holy Strong None Null/Absorb None
Attack 45 Defense 0 Speed 17 Evasion 40
Magic Attack 1 Magic Defense 0 Experience 4 Item Supershroom (5%)
Coins 8
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Fear None Thunder
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

Boo Buddy
BOO BUDDY
HP 600 Weakness Holy Strong None Null/Absorb None
Attack 45 Defense 0 Speed 17 Evasion 100
Magic Attack 1 Magic Defense 0 Experience 4 Item Supershroom (5%)
Coins 8
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Fear None Thunder
Notes and Strategy
Notes
Strategy
  • A single spell should be enough to take each one out.

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