Super Mario RPG: Armageddon Wiki
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v10[]

Belome
Belome
HP 12,000 Weakness None Strong None Null/Absorb Ice
Holy
Attack 120 Defense 10 Speed 0 Evasion 0
Magic Attack 170 Magic Defense 10 Experience 200 Item None
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Sleep None Ice
Notes and Strategy
Notes
Strategy

Belome
Belome
HP 12,000 Weakness None Strong None Null/Absorb Ice
Holy
Attack 120 Defense 10 Speed 0 Evasion 0
Magic Attack 170 Magic Defense 10 Experience 200 Item None
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Sleep None Ice
Notes and Strategy
Notes
Strategy


Belome
Belome
(Trial Mode)
HP 120,000 Weakness None Strong None Null/Absorb Ice
Holy
Attack 900 Defense 110 Speed 40 Evasion 0
Magic Attack 812 Magic Defense 85 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Poison
Sleep
None Ice
Holy
Notes and Strategy
Notes
Strategy
  • Despite the extra attack when Croco is defeated, it's still good to defeat Croco first to unlock your items.

Belome
Belome
(Trial Mode)
HP 120,000 Weakness None Strong None Null/Absorb Ice
Holy
Attack 900 Defense 110 Speed 40 Evasion 0
Magic Attack 812 Magic Defense 85 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Poison
Sleep
None Ice
Holy
Notes and Strategy
Notes
Strategy
  • Despite the extra attack when Croco is defeated, it's still good to defeat Croco first to unlock your items.

v9.1[]

Belome
Belome
HP 10,000 Weakness None Strong None Null/Absorb None
Attack 100 Defense 12 Speed 0 Evasion 0
Magic Attack 170 Magic Defense 3 Experience 200 Item None
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Sleep None Ice
Notes and Strategy
Notes
Strategy

Belome
Belome
HP 10,000 Weakness None Strong None Null/Absorb None
Attack 100 Defense 15 Speed 0 Evasion 0
Magic Attack 170 Magic Defense 4 Experience 200 Item None
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Sleep None Ice
Notes and Strategy
Notes
Strategy


Belome
Belome
(Trial Mode)
HP 120,000 Weakness None Strong None Null/Absorb None
Attack 715 Defense 128 Speed 0 Evasion 0
Magic Attack 760 Magic Defense 68 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Poison
Sleep
None Ice
Holy
Notes and Strategy
Notes
Strategy
  • Despite the extra attack when Croco is defeated, it's still good to defeat Croco first to unlock your items.

Belome
Belome
(Trial Mode)
HP 120,000 Weakness None Strong None Null/Absorb None
Attack 715 Defense 160 Speed 0 Evasion 0
Magic Attack 760 Magic Defense 85 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Poison
Sleep
None Ice
Holy
Notes and Strategy
Notes
Strategy
  • Despite the extra attack when Croco is defeated, it's still good to defeat Croco first to unlock your items.

v9.0[]

Belome
Belome
HP 6000 Weakness None Strong None Null/Absorb None
Attack 120 Defense 14 Speed 255 Evasion 0
Magic Attack 280 Magic Defense 9 Experience 35 Item Kerocola-3
Coins 197
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Sleep None Ice
Notes and Strategy
Notes
Strategy

Belome
Belome
HP 6000 Weakness None Strong None Null/Absorb None
Attack 120 Defense 15 Speed 255 Evasion 0
Magic Attack 280 Magic Defense 10 Experience 35 Item Kerocola-3
Coins 197
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Sleep None Ice
Notes and Strategy
Notes
Strategy


Belome
Belome
(Trial Mode)
HP 60,000 Weakness None Strong None Null/Absorb None
Attack 705 Defense 125 Speed 0 Evasion 0
Magic Attack 800 Magic Defense 71 Experience 150 Item None
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Mute
Sleep
None Ice
Holy
Notes and Strategy
Notes
Strategy

Belome
Belome
(Trial Mode)
HP 60,000 Weakness None Strong None Null/Absorb None
Attack 705 Defense 138 Speed 0 Evasion 0
Magic Attack 800 Magic Defense 78 Experience 1 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None Mute
Sleep
None Ice
Holy
Notes and Strategy
Notes
Strategy

v8[]

Belome
BELOME
HP 9999 Weakness Thunder Strong None Null/Absorb None
Attack 65 Defense 5 Speed 4 Evasion 0
Magic Attack 1 Magic Defense 7 Experience 50 Item None
Coins 197
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Scarecrow None None
Notes and Strategy
Notes
  • Mallow gets eaten after three turns.
Strategy

Belome
BELOME
HP 15,000 Weakness Thunder Strong None Null/Absorb None
Attack 65 Defense 5 Speed 4 Evasion 0
Magic Attack 1 Magic Defense 7 Experience 50 Item None
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Kero Sewers None Scarecrow None None
Notes and Strategy
Notes
  • Mallow gets eaten after three turns.
Strategy


Belome
BELOME
(Boss Rush)
HP 60,000 Weakness None Strong None Null/Absorb None
Attack 243 Defense 188 Speed 240 Evasion 0
Magic Attack 211 Magic Defense 200 Experience 0 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Boss Rush None Mute
Sleep
Scarecrow
None Thunder
Holy
Notes and Strategy
Notes
  • Eats ally at start and releases them upon defeat.
Strategy

Belome
BELOME
(Boss Rush)
HP 60,000 Weakness None Strong None Null/Absorb None
Attack 243 Defense 188 Speed 240 Evasion 0
Magic Attack 211 Magic Defense 200 Experience 1 Item None
Coins 250
Location Counters On Status Effects Used Debuffs Used Elements Used
Boss Rush None Mute
Sleep
Scarecrow
None Thunder
Holy
Notes and Strategy
Notes
  • Eats ally at start and releases them upon defeat.
Strategy

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