Super Mario RPG: Armageddon Wiki
Advertisement

v10[]

Axem Red
Axem Red
(Initial Encounter)
HP 30,000 Weakness None Strong Ice
Thunder
Null/Absorb Fire
Attack 750 Defense 80 Speed 254 Evasion 0
Magic Attack 700 Magic Defense 60 Experience 1500 Item None
Coins 255
Location Counters On Status Effects Used Debuffs Used Elements Used
Land's End None Provoke None Fire
Notes and Strategy
Notes
Strategy

Axem Red
Axem Red
(Initial Encounter)
HP 30,000 Weakness None Strong Ice
Thunder
Null/Absorb Fire
Attack 750 Defense 80 Speed 254 Evasion 0
Magic Attack 700 Magic Defense 60 Experience 1500 Item None
Coins 255
Location Counters On Status Effects Used Debuffs Used Elements Used
Land's End None Provoke None Fire
Notes and Strategy
Notes
Strategy


Axem Red
Axem Red
(Full Team)
HP 30,000 Weakness None Strong Ice
Thunder
Null/Absorb Fire
Attack 750 Defense 80 Speed 254 Evasion 0
Magic Attack 700 Magic Defense 60 Experience 1500 Item None
Coins 255
Location Counters On Status Effects Used Debuffs Used Elements Used
Barrel Volcano None Provoke None Fire
Notes and Strategy
Notes
Strategy

Axem Red
Axem Red
(Full Team)
HP 30,000 Weakness None Strong Ice
Thunder
Null/Absorb Fire
Attack 750 Defense 80 Speed 254 Evasion 0
Magic Attack 700 Magic Defense 60 Experience 1500 Item None
Coins 255
Location Counters On Status Effects Used Debuffs Used Elements Used
Barrel Volcano None Provoke None Fire
Notes and Strategy
Notes
Strategy


Axem Red
Axem Red
(Revenge)
HP 90,000 Weakness None Strong Ice
Thunder
Null/Absorb Fire
Attack 750 Defense 100 Speed 2 Evasion 0
Magic Attack 720 Magic Defense 80 Experience 2000 Item Mighty Guard
Coins 750
Location Counters On Status Effects Used Debuffs Used Elements Used
Factory None Fear
Provoke
Armor Break Fire
Notes and Strategy
Notes
Strategy
  • Boost up your party with Attack Up and Auto-life before dealing 30,000 damage.
  • Provoke can spell death for an ally on the charge turn, so make sure there's multiple defenders or the defender has status protection.

Axem Red
Axem Red
(Revenge)
HP 90,000 Weakness None Strong Ice
Thunder
Null/Absorb Fire
Attack 750 Defense 100 Speed 239 Evasion 0
Magic Attack 720 Magic Defense 80 Experience 2000 Item Mighty Guard
Coins 750
Location Counters On Status Effects Used Debuffs Used Elements Used
Factory None Fear
Provoke
Armor Break Fire
Notes and Strategy
Notes
Strategy
  • Boost up your party with Attack Up and Auto-life before dealing 30,000 damage.
  • Provoke can spell death for an ally on the charge turn, so make sure there's multiple defenders or the defender has status protection.


Axem Red
Axem Red
(Trial Mode)
HP 120,000 Weakness None Strong Ice
Thunder
Null/Absorb Fire
Attack 1000 Defense 130 Speed 3 Evasion 0
Magic Attack 1140 Magic Defense 100 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None Armor Break Fire
Notes and Strategy
Notes
Strategy

Axem Red
Axem Red
(Trial Mode)
HP 120,000 Weakness None Strong Ice
Thunder
Null/Absorb Fire
Attack 1000 Defense 130 Speed 255 Evasion 0
Magic Attack 1140 Magic Defense 100 Experience 0 Item None
Coins 0
Location Counters On Status Effects Used Debuffs Used Elements Used
Trial Mode None None Armor Break Fire
Notes and Strategy
Notes
Strategy

Advertisement