Super Mario RPG: Armageddon Wiki
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v10[]


Amanita
HP 1700 Weakness Fire
Ice
Strong Thunder Null/Absorb None
Attack 100 Defense 11 Speed 12 Evasion 0
Magic Attack 0 Magic Defense 3 Experience 4 Item 1UP Shroom (40%)
Coins 35
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze None Poison None None
Notes and Strategy
Notes
Strategy


Amanita
HP 1700 Weakness Fire
Ice
Strong Thunder Null/Absorb None
Attack 100 Defense 11 Speed 12 Evasion 0
Magic Attack 0 Magic Defense 3 Experience 4 Item 1UP Shroom (40%)
Coins 35
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze None Poison None None
Notes and Strategy
Notes
Strategy

v9.1[]


Amanita
HP 1300 Weakness Fire
Ice
Strong Thunder Null/Absorb None
Attack 100 Defense 15 Speed 12 Evasion 10
Magic Attack 0 Magic Defense 1 Experience 2 Item 1-UP Shroom (40%)
Coins 35
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze Physical Attacks Poison None None
Notes and Strategy
Notes
Strategy


Amanita
HP 1300 Weakness Fire
Ice
Strong Thunder Null/Absorb None
Attack 100 Defense 20 Speed 12 Evasion 10
Magic Attack 0 Magic Defense 3 Experience 2 Item 1-UP Shroom (40%)
Coins 35
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze Physical Attacks Poison None None
Notes and Strategy
Notes
Strategy



Amanita
(Miniboss)
HP 9999 Weakness None Strong Fire
Ice
Thunder
Holy
Null/Absorb None
Attack 130 Defense 12 Speed 0 Evasion 15
Magic Attack 200 Magic Defense 18 Experience 30 Item Life Shroom (100%)
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze Physical Attacks Sleep FP Drain None
Notes and Strategy
Notes
Strategy
  • Use spells to avoid the counterattack.
  • Equip Wake Up Pins to avoid getting put to Sleep.
  • Bring Geno for a much easier fight.


Amanita
(Miniboss)
HP 9999 Weakness None Strong Fire
Ice
Thunder
Holy
Null/Absorb None
Attack 130 Defense 20 Speed 0 Evasion 15
Magic Attack 200 Magic Defense 25 Experience 30 Item Life Shroom (100%)
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze Physical Attacks Sleep FP Drain None
Notes and Strategy
Notes
Strategy
  • Use spells to avoid the counterattack.
  • Equip Wake Up Pins to avoid getting put to Sleep.
  • Bring Geno for a much easier fight.

v9.0[]


Amanita
HP 900 Weakness Fire
Ice
Strong Thunder Null/Absorb None
Attack 88 Defense 14 Speed 12 Evasion 1
Magic Attack 0 Magic Defense 8 Experience 7 Item Supershroom (40%)
Coins 35 Rainbow Shroom (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze Physical Attacks Poison None None
Notes and Strategy
Notes
Strategy


Amanita
HP 900 Weakness Fire
Ice
Strong Thunder Null/Absorb None
Attack 88 Defense 15 Speed 12 Evasion 10
Magic Attack 0 Magic Defense 8 Experience 7 Item Supershroom (40%)
Coins 35 Rainbow Shroom (10%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze Physical Attacks Poison None None
Notes and Strategy
Notes
Strategy



Amanita
(Miniboss)
HP 5000 Weakness None Strong None Null/Absorb Fire
Ice
Thunder
Holy
Attack 118 Defense 10 Speed 0 Evasion 1
Magic Attack 100 Magic Defense 5 Experience 25 Item 1-UP Shroom (100%)
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze Physical Attacks None None None
Notes and Strategy
Notes
  • Heals for 1000 HP every turn.
Strategy
  • Get Geno and use nonelemental attacks to deal more damage than it can heal.


Amanita
(Miniboss)
HP 5000 Weakness None Strong None Null/Absorb Fire
Ice
Thunder
Holy
Attack 118 Defense 22 Speed 0 Evasion 15
Magic Attack 100 Magic Defense 15 Experience 25 Item 1-UP Shroom (100%)
Coins 200
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze Physical Attacks None None None
Notes and Strategy
Notes
  • Heals for 1000 HP every turn.
Strategy
  • Get Geno and use nonelemental attacks to deal more damage than it can heal.

v8[]


AMANITA
HP 550 Weakness Fire Strong None Null/Absorb None
Attack 65 Defense 20 Speed 12 Evasion 10
Magic Attack 15 Magic Defense 18 Experience 5 Item S.Shrm Shake-1 (25%)
Coins 18 Poison Shroom (5%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze None Sleep
Scarecrow
None None
Notes and Strategy
Notes
Strategy


AMANITA
HP 1050 Weakness Fire Strong None Null/Absorb None
Attack 65 Defense 20 Speed 12 Evasion 10
Magic Attack 15 Magic Defense 18 Experience 5 Item S.Shrm Shake-1 (25%)
Coins 18 Poison Shroom (5%)
Location Counters On Status Effects Used Debuffs Used Elements Used
Forest Maze None Sleep
Scarecrow
None None
Notes and Strategy
Notes
Strategy

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